The problem
Heavy machinery automation requires solving for variable soil conditions, obstacle avoidance, and precise bucket control — problems that can't be debugged on a live site.
The approach
Developed a digital twin in Unity with realistic physics for soil displacement and hydraulic response. The simulation served as training and validation before transferring to real hardware.
Outcomes
- Functional dig-planning automation validated in simulation
- Sim-to-real transfer pipeline for control deployment
- Safe iteration environment for edge-case terrain scenarios